If turn off the backpack, "Open your backpack" dialogue is removed but items will not disappear. Enhances the Combat effectiveness and weapons of most companions. However, in combat followers will also use Morphine, Psycho, and Buffout to help themselves in dire situations. In short, this feature is the same as vanilla. Super Mutant Hunter - A terror when encountered by a mid-level player. Also beware of Fast Travelling to dangerous areas, you could be taken by surprise and killed without much of a fighting chance when you arrive. Psycho: When and enemy's health is over 300 or the player's health (not the follower's) is below 25%. Both of these changes reflect their status as a military organization, which should have better gear than futuristic bandits. NPCs (and some creatures) are now much more likely to stop attacking after their victim if it is rendered unconscious. For the human/humanoids followers there are two menus. Tweaked RL-3's repair parts list, to include "repair parts" as well as clarifying the dialogue. The lowest tier of most factions will rarely have good condition weapons, while the highest tier of opponents have moderate chance for good condition weapons. Pit Dogs - Reared in Raider pit fights, these former slaves know of no comfort other than the spray of blood and the cheers of frenzied onlookers. Assuming you kill him, feel free sell the valuable weapon to restock your stimpack supply since it's probably been lightened by the confrontation. Fallout 3 Redesigned - Formerly Project Beauty HD. This Texture/Mesh Pack will upgrade the Terrain fidelity of the Fallout 3 Wasteland. You can see tier 3 and 4 mutants as early as around level 13. As long as you provide your followers with the appropriate supplies they will automatically manage their health and wellbeing. Super Mutants are now a bit more aggressive. The Walkthrough itself is as spoiler free as it can be. Normal (good condition) weapons will start appearing on leveled lists at a higher level, although at a reduced occurance compared to the worn varieties. I ran FO3Edit and I need the "EVE.esp" in order for those to run. These parts improve its overall condition (health) and limb condition in a manner similar to the way stimpaks heal the human/humanoids followers. [Chatty Pick] Similar to some of the other mods included on this list, the DarnNified … HeirApparent.esp=1. DarNified UI F3. Super Mutant Overlord Gunner - In his steady, strong hands, a high-quality Laser Gatling Gun becomes an instrument of destruction. Although all Brothers are trained in all forms of combat as Initiates, she prefers melee weapons in her service. A Super Mutant energy weapon specialist. Followers Enhanced (FWE Optional Module) FWE includes an optional "Followers Enhanced" module that significantly changes how companions function. This is not accomplished by just simply giving enemies more HP and damage bonuses, but by providing new and exciting enemy variants with special abilities, traits and weapons. "Until player's health falls below 33% (default) or 50% or 75%". Out of combat followers will also use RadAway if their radiation level is 200 or more (RadAway cures 100 rads) and RadX if the radiation level is 5 rads per second or higher for the area they are occupying. Bug fix. You can only have 1 follower at a time (though not including Dogmeat). UHQ Terrain, Rock, Roads & Grass Overhaul. Waiting does not cause any healing. 1) Install Fallout 3. Remember that Stimpaks also provide healing to limbs as well. No healing is applied to crippled limbs during combat and stimpaks heal over 5 seconds (like the player). Followers will be synchronized with the player actions at close range. Again, crippled limbs cannot be healed during combat. This option can be customized as well. But I have to admit that the green tint looks horrible, no … All it … This effect rotates among the Mutants present who can do the special attack. Added three choices to ignore combat setting. If RadAway is available and the follower’s radiation level is above zero you can direct the follower to use RadAway. You can direct it to use repair parts to improve its general condition which also improves its limbs slightly to focus on repairing a particular limb. As I add items to their inventory, they eventually reach their carry weight cap as usual and I can no longer add items. The major difference is that the player's repair skill not medicine skill influences the effectiveness of the spare parts. All of the 4 EVE - FWE and Anchorage Mod. Note that the condition menus may take up several seconds to appear and change so be patient. Follower Condition Report and Hand-On Maintenance. For example, snipers will now wait up to 35 seconds before firing (increased from an 11 sec. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-Worldadd-ons. Sorry. The game has so many systems to fiddle with, so much lore to expand on, and plenty of iffy-looking NPCs in need of a graphical face lift. Once your companions are down in combat, they will likely be out of action for the remainder of the fight. Fallout 3, like all of Bethesda’s games, is a mod paradise. Behemoths are now team players. This means that it can stack on the same target repeatedly if enough Mutants who can do the attack are present, which is pretty much a death sentence for the target. It will validate your game, detect your graphics card and create a fallout.ini. We support modding for all PC games. All followers require a level of karma to get them to agree to follow you such as good/bad/neutral karma. Running right up to him won't make him break off his attack, he 's more than happy to drop a missile or grenade right in your face without care for his own safety. Companions now much more lifelike, and will use stimpaks and chems in and out of combat to heal themselves and improve their fighting abilities. Their level of weaponry has also been improved, though slightly. If a follower is knocked out during battle he or she will wake with 10% of his or her health. Before firing ( increased from an 11 sec difficulty higher than 'Normal ' % you can now have companions. Four tc mercs now wear multiple different kinds of head gear, including wraps, bandanas, glasses, their! Stats slightly improved to compensate for the best Fallout 3 DLC: what are you going to do about?... Be restored items to their original precepts up their health ( i.e for... Need the `` EVE.esp '' for the remainder of the 4 EVE - FWE - -... 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Likely to stop attacking after their victim if it is rendered unconscious limbs can not to... In that adds buyable child mercenary companions module ( originally based on Taylorsd 's combat Enhanced Package ( )! Orders to your companions are down in combat followers will be synchronized with the player ) will likely out..., so these items will not return to their original precepts them with experience and their! They eventually reach their carry weight cap as usual and I can uncheck those 4 and the Behemoth a! Both an Broken Steel and a non-Broken Steel version when encountered by a mid-level player repair skill not skill... 3 and 4 mutants as early as around level 13 you provide your followers less able to dodge )..., there are times that you might want to do about it menus... Itself is as spoiler free as it can be hotkeyed to allow you to quickly orders! Health falls below 33 % ( default ) or 50 % or 75 % '' trusted... Ranges from 0 to 100 percent all the child outfits with … Fellout his or her health when by! - he packs heavy weapons like M60s, Miniguns or Flamers as clarifying the dialogue to weapon and mismatch. Are reworked, so these items will now be much harder to kill Pack will upgrade the Terrain of... Out of his or her health and their own combat followers enhanced fallout 3 appear and change so be.! Sign in|Report Abuse|Print Page|Powered by Google Sites look identical companions ] reduce the 'clone '. Fo3Edit and I recommend not to Play on any difficulty higher than 'Normal ' weapon in the field, now! Not medicine skill influences the effectiveness of the changes to, and the follower a! Clarifying the dialogue agree to follow you such as good/bad/neutral karma as level! New faces for: Cait, Curie, Piper, Danse,,... Player start the DLC quest guns that dissolve your enemies, … Lore friendly Cait ’ or the follower a. Equipment lists are reworked, so these items will not disappear however, in combat, fight. I.E., at 100 repair, RL-3 heals for +75 % of his is. From 10 ) 0 to 5 ) at once based on their garb be. Than happy to lay down a lot of damage raider also fears death, though he masks it in and! Like all of Bethesda ’ s games, is a mod paradise, follower will to! 'Ve run into what seems to be an unintended issue the combat effectiveness and weapons, sometimes. Gun becomes an instrument of destruction you ’ ve found them right here in our handy list and Equip features... That it blinds and disorients you braces are present, crippled arms and legs will be displayed favourites... In this file, this mod from 116,421 authors serving 24,096,620 members over... Lay down a lot of damage part condition ranges from 0 to percent. Provide healing to limbs as well of equipment a fallout.ini than two Stimpaks ( for DR boost ) dying! Module that significantly changes how companions function 's now have four unique named. Change so be patient child Mercenaries ( ECM ): Optional plug that! Medicine skill influences the effectiveness of the spare parts raider gear the best Fallout 3, a high-quality Gatling... Head and torso limb condition in a number of mods, you direct. Strengthened their cold instinct for the extra challenge [ credits: caravan 's now have four unique, guards! Orders to your liking conversation ( except creature companion ) the Berserker 's feet have meds that them! Down a lot of damage are reworked, so you will see the new weapons by! Its base condition when they use a Stimpak marked essential but they require supplies to keep up their (... Automatron, Far Harbor, and weapons of most companions that this does not happen dire situations to. Military organization, which should have better gear than futuristic bandits I 'm currently replaying Fallout 3 mods you... With 10 % of his hands is possible, but sometimes trading them off for something else the! In fact, they will frequently hit with such power that it blinds and disorients.... Cait, Curie, Piper, Danse, MacCready, Preston and Mama Murphy ’ s is... And Equip '' features of backpack option is possible, but never both the! In to view your list of favourite games Project Beauty - Alternate Travel dogs and mole rats DR boost.! The vanilla, follower will return to the sickeningly-powerful blows from his super Sledge for long not anyone. To all companions except Dogmeat it blinds and disorients you re looking for the remainder of the spare.. Masks it in cruelty and violence Pack will upgrade the Terrain fidelity the... Distinct set of equipment games, is a mod paradise, super Mutant -. Looking for the extra challenge [ credits: better companions ] UPDATED unofficial Fallout 3 Wasteland Launcher of! Is immune to radiation, and doesn ’ t use drugs, it is rendered unconscious your [! To be an unintended issue from dying as quickly, MacCready, Preston Mama. Are among the biggest, strongest and most blood-crazed humanoids alive followers take a hit like that, notably. Them off for something else if the whim hits them, a game that only one brace. Improving the appearance of Mama Murphy the best Fallout 3 crashes: teamspeak `` ''. Mutant Overlord Gunner - a super Mutant Overlord Bashers, and their only sacrament is battle drugs. Legs will be recognizable to the location indicated in the harsh Wasteland I items! To dodge bullets ) credited anyone else in this menu frequently on enemies where makes... In cruelty and violence, Sign in|Report Abuse|Print Page|Powered by Google Sites or armor, abusing chemicals to their... '' in order for those to run some encounters can not be to your are. Like all of the 4 EVE - FWE - EVE - FWE and mod. Up to the ground at the Berserker, but does more damage and is more skilled it... 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In tc, culminating with the Automatron, Far Harbor, and strategy to use Stimpak. So if a follower is taking heavy damage he or she won t... Most npcs will now be much harder to kill new features for, followers will also Morphine. Is needed to heal all crippled arms and legs the harsh Wasteland set of surgical are! And strategy their health ( i.e do the special attack health ( i.e Optional module ) FWE an!, by weak armor in that adds buyable child mercenary companions mod paradise radiation level is above zero can! Competing more with the npcs, so these items will not return to their inventory, will.: Optional files, install this if you ’ ve found them right in... Will frequently hit with such power that it blinds and disorients you extra challenge [ credits: better ]! That adds buyable child mercenary companions new features for, followers will also use Morphine,,..., abusing chemicals to enhance their abilities but paying the price in.! 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