Go to Vault City and speak with Councilman McClure. Using the punching bags in the north will raise your Unarmed Skill by 5% for each bag. Go back to Vortis and give him the map for your reward. Back in the foyer, take the stairs down to the detention level. Once you're sure all the creatures are dead, talk to Suze and escort her to the stairs. Exit west. Go one screen west. Also check out the Finances section to get the location of the Hubologist Stash. He'll get so annoyed he'll finally give you the Pip Boy Medical Enhancer. If you have the delivery quest from Lynette in Vault City, tell the guard in front of the gate to the southwest you need to get in, or tell him you're there for job the Sheriff told you about. You should ask Cookie the cook about all sorts of things, especially how to get to the Enclave (you need a fob). On the second floor, Paul will now give you an Access Card to access the computers. If you don't already have the location of Vault 13, he wrote it on the back of a painting. Go back upstairs and tell Dave Handy that Vikki made fun of him. Return to the Shi Temple, and give the plans to Dr Wong. The other grave requires you to have received the hint from the Magic 8 Ball. Time to assassinate Mr. Salvatore. You're now in the Wanamingo Mine, lower level. After the fight, loot Melchior's corpse and the crate next to him. 1   2   3 On Level 3, the west most working computer gives the location of Vault 13. He wants some Hardened Power Armor. Leave the Stables and return for the next mission, saying nothing out of turn to Boss Mordino. Each wants you to kill the other. "Painless" Doc Johnson is in the white building in the west part of the map. If you have a high enough STR, you can move the boulders aside and take a look. Keep in mind you can't take your car with you on a caravan trip, which are offered by James Hoffy in the caravan office. You'll need three things for this: a Motivator (looted from almost any bot), Bio-Med Gel (if you don't already have it, there's more on the floor here), and a Brain from Level 4. Across the street to the south are Bill the Outfitter and Chad the Caravan Master. Talk to the Director of Science hologram, and figure out that his binary means there's a problem with the tape machine just to the north. Just outside south of Jenna's is Chip. Nightsolo's Fallout 2 Walkthrough. Return to AHS-7, to report Badger's demise. There are four Families vying for control of the city. Talk to the guy there for some XP. Exit to Downtown. Follow its rules, especially the part about putting away your weapons. Make your way west and talk to Dr. Charles Curling. From the elevator, go south through two doors. 1   2   3 Then ask him about Orville Wright to find out about his alcohol distribution. Now that you know where Vault 13 is, go there. Once you're sure all the creatures are dead, talk to Suze and escort her to the stairs. There's also a computer in the southwest library area that will give you some xp if you use your Science skill on it. Rest until 0800, then meet the driver to the west, just outside the gate. Obviously, no one will hear it. If your INtelligence is high enough, tell her you're there to take the Fob to a safer place. Talk to Dallia to the north and she'll kindly let you pass. Miss Kitty will help you get in disguised as a prostitute. In the center of downtown, between the police station and the bar, is the Hubologist's church. In the room to the north, there is a small patch of fertile ground just northwest of the door. Loot everything else down here. Winning all four matches gets you +5% to your Unarmed Skill, the Prizefighter Reputation, and permanent bonuses to certain Damage Resistances and Damage Thresholds. When you first arrive here, the only person who will talk to you is Rebecca, the chick in the middle tent. Loot the tents out front for useful stuff. Accept Connar's quest to buy some guns for the locals to defend themselves. Use the computers in this order to open all the doors at once: 2, 1, 2, 3, 3, 8, 9. Repair the generator and take the elevator down to Level 2. go in the small room, and up the ladder. Then ask him about Orville Wright to find out about his alcohol distribution. This prevents the sub from firing on the tanker when you leave. Talk to him again, and mention Sherriff Dumont recommended you for a job. Matthew is preaching in the chapel, but will pause to answer your questions, and invite you to read the books on the second floor. He will reward you and ask you to talk to the leader of NCR to work out a deal. If you didn't read the Hubologist Holodisk Juan and Viki gave you, know that the founder of Hubbology is Dick Hubbel, the church believes everything is symbolized by a turning wheel, and enlightenment means the seeker becomes one with the universe and leaves this earthly existence behind. This status can also get you into some places if you had trouble before. Abbey There are two small rooms in the middle of the map, and each one has a container with a colored key card in it. Save, then Sneak past Mr. Bishop to avoid entering combat with him. No matter what you say, he won't be swayed to put down his evil ways. Go up the ladder behind Vegeir, return to Modoc and deliver the letter to Jo. You're confronted with 10 small square rooms, each with a computer. Fannie May in the Saloon will tell you a sob story about starting a new life, and will ask for money. In the cafeteria to the west is a toaster on a counter. You can choose one to release and join your party. Go through the next door and talk to the giant molerat who calls himself Brain. Juan Cruz and Vikki Goldman are in the large room in front of a screen. Inside is, you guessed it, a vault! Other characters in the game will recognize you as a Ranger now, regardless of whether you have the pin in your inventory. You can then convince him to join your party (see Party Members). You even get the chance to keep playing. You can kill him silently, by using about 20 Super Stimpaks on him, then waiting an hour. Stop by New Reno, and cure the Barking Man with what you learned from the EPA. The first thing you must do for Big Jesus is deliver a package to the Stables. last modified 17 October 2017. He'll give you a Talisman. Go to San Francisco. In the back of each building is a manhole leading downstairs. Return to the Hubologists. Southwest from there is the mess hall. Find out about the Xeno Program). Talk to Tandi (yes, she's that old) and agree to pay a visit to Vault 15 for her. Troy will also heal you for free. The center one won't work no matter what you do, and the other two access the respective wings of those levels. You can use Dixon's Eye on the elevator to get down without setting off alarms. If you're having trouble with some of the quests, you can buy information from him. Lastly, show her the NCR Spy Holodisk. When you're ready, open and walk through the door. You can kill him quickly, or you can have your party members stay behind, and if you can survive all the waves of his creatures, you'll net over 14,000 XP. Sort of. If you just start fighting them, the whole town will join in against you. In the center of downtown, between the police station and the bar, is the Hubologist's church. First give her the computer parts, then tell her about the deal Zeke wants to make. Jack in the southwest corner of the Abbey building will give you some meds (a Paramedic's Bag, and a Field Medic First Aid Kit) if your Speech is high enough. Return to Level 3 and talk to Goris about everything you can, especially the location of the Military Base. You can barter with him to get your cash back. In either case, return to Dorothy for your reward, including several books. This walkthrough assumes you want your hand held through everything, while still being good. Elaine wants you to deliver a part to Max, in the basement. If you've done all the quests so far her way, address her as "First Citizen" in each dialog option. Feel fry to kill and loot everything here and on every level. Once you're sure all the creatures are dead, talk to Suze and escort her to the stairs. Each wants you to kill the other. The doctor here will heal you for free and give you some background info on the Khans. He'll sell you the password to the casino in his back room. Go to Vault City and talk to Joe, who's near Cassidy's bar, who will send you to Harry to get the guns. Take the westernmost one, then go pretty much straight into the tanker to the north. You'll find it in one of four random locations: He knows you gave the Vertibird Plans to the Hubologists, and wants a copy for himself. Use the nearby computer and input the password from the paper to disable all force fields on this level. Go back to the Hubologist computer. You've already done one (repaired the Navigation Computer), so all you need now is to get fuel and remove the submarine threat. You can kill him there for Mira, and return to her for your reward (again, only if your character is stupid). Be sure to save before talking to Mrs. Wright (she won't even talk to you if you're a Porn Star). Tell Chrissy to come with you. Talk to him and he'll tell you about the Raider camp set up inside Vault 15. Let him off the hook for a small Karma gain. Obviously, no one will hear it. Use it to put the locations of three Ranger Safe Houses on your World Map. Use a Tool on the loose cable in room 9 to shut off the intermittent electrical current that's running through the floor and shocking you all the time. In the north section of town, there are various caravan drivers. This time, head east and talk to the C.O. Ask for some money with which to buy said guns. Under the stairs leading up to the second floor are some stairs leading down. You can free Matt, but you have to kill everyone in the process. You start out in room 2. Go back up. Stop by New Reno, and cure the Barking Man with what you learned from the EPA. Everything he says are direct quotes. Matthew wants you to steal plans to the Vertibird from Navarro, and tells you to pose as a recruit. Leave and head east two screens to the Wright's place. Continue north, and Talk to Lynette. Way on the west side of this map is Ratch the Junk Dealer, whom you should pay to fit a Blower to your car. Redding A ghoul gets out and wanders off muttering. There are two ways to find this place. On the Westin Ranch, Westin himself in is the large building north of the road. When you leave San Francisco, you'll get a random encounter with a bunch of Star Wars figures standing around. In the room just northeast of the elevator, just to the right of a broken crate is a well hidden Metal Armor Mark II, if you're into such things. There are three ways to complete this quest: Exit to the south down the stairs to the Research/Presidential Level. If you don't have any Dynamite on you, there's some in the shed to the north. She'll radio the Commander, then let you pass. The first building to the south is the police station. (You'll be back in a day). Level 4 is home to none other than master magician Melchior Senior (remember his son in Redding?). Be careful talking to her, as she has a habit of banning you from her city. This is a good place to leave Vic if you plan on ditching him anyway. Loot the tents out front for useful stuff. Tell him a tech sent you to get the Vertibird Plans and he'll let you loot his lockers, and spout some choice words about Raul. On Level 3, you again get to kill and loot stuff. Next up is Navarro, but first you need to make one quick stop in San Francisco. You can say anything you want to the guy, even talk him out of attacking if your Speech is high enough. Talk to the guy there for some XP. Instead just ask him to heal you. Accept the mission, but do not do this yet. There's even a Bottle of Shampoo in the shower room. So, choose Brains. (When he makes his way back to where you should be, he'll just wonder where you are. The building immediately west of the entrance is Lao Chou's, and in the corner east of the entrance is the weapons shop. If I give him money or booze … If walkthrough is usable don't forgot thumbs up hamish and share this with your freinds. Watch out for the turrets here. Kill everyone. First, some side-quests. Kind of useless, and there's a chance you can become addicted to it. You can Sneak and loot stuff from his shelves. First give her the computer parts, then tell her about the deal Zeke wants to make. Juan Cruz and Vikki Goldman are in the large room in front of a screen. The guy you're looking for is Obidiah Hakeswill, who's in the large building north of the brahmin pens and west of the white building. You should ask Cookie the cook about all sorts of things, especially how to get to the Enclave (you need a fob). Anyway, you get 2000 XP just for walking in the door. Tell Stark of your explorations, and he'll ask you next to scout out NCR. If you don't make it out on time, you get to see an FMV of the platform blowing up, but then you get the death ending. Save before you accept his quest, and you'll be teleported to his farm. Go in the meeting room to the west and talk to the southeast hologram. Go back to downtown and exit to the east. When you return to the Shi Temple, Ken Lee will tell you that the Emperor is actually a computer, and will give you the password. Steal a Day Pass from Wallace if that skill is high enough. Talk to the guards at the stairs and mention you have Moore's Briefcase. On the third screen is a seemingly impassible door. Lloyd is hiding in a room to the north. He will always complain that he doesn't have the cash, and demand some form of identification. You can loot a useless Cookie up here, along with some other stuff from an inconspicuous crate. Some soldiers here will offer to help you kill the final boss Frank Horrigan if you ask nicely. The one female hologram can give you the password to some of the locked doors, but needs the lights turned on first. When you return to the Shi Temple, Ken Lee will tell you that the Emperor is actually a computer, and will give you the password. Talk to him, and ask him about it, you can then: 1. Next to the cells to the southwest are some stairs down to the puzzle level. In the far east is a room with a huge computer in it. Give him the one you just stole. Once the timer is started, some security doors will open and close forcing you to take a different path upstairs. While he's gone, pick up the K-9 Motivator and other goodies from the lockers there, now that Quincy and Raul are busy putting each other in the infirmary. This is useful if you don't have any explosives handy, and you don't feel like running all the way back up to the barracks to get some. Use the Mutated Toe on him to lower his maximum HP. Speak with Jo at the General Store and ask about the GECK. Loot the corpse for a BB Gun. To loot stuff on the Entrance level, you'll have to kill everyone. Time to head back to town and claim some rewards. Exit east into the barracks, where there's nothing to do but loot. She'll overdose and die. Use the west computer and run a diagnostic to figure out what's wrong with it, then Repair it. After you're done talking to him, exit dialog mode, save, and kill him with Super Stimpaks. Again, kill everything. The left one is out of service. All Holodisks in the Depot are strictly for fun background info for you, the lore-seeking player. If you have Bishop's quest from New Reno, you can kill Westin, or tell him that's what you're going to do, and Westin will pay you more money to kill Bishop instead. If you've killed Metzger, she'll recognize you, and you can opt for a cash reward, or just her thanks. In the north are three guys wearing Combat Armor. The Hubologist has a couple things to do later on, and may lead to having to kill people you don't want to, so I don't recommend the last option. You can choose to kill everyone here, in which case, the rest of this walkthrough is useless for you, congratulations on winning the game. We'll label the rooms thusly: When you leave San Francisco, you'll get a random encounter with a bunch of Star Wars figures standing around. Use your Doctor skill on her to fix her broken leg and gain some XP. Go back up the nearest ladder and tell Dan the bad news about his wife. Head down to W1. Max tells you how to open Chad's door. Return to the Wright's map, and go down the stairs in the northern building. You can kill him quickly, or you can have your party members stay behind, and if you can survive all the waves of his creatures, you'll net over 14,000 XP. Next to Sgt. (there's also a shorter message that just mentions your feet. If you're planning on the sneaky method, you might want to leave your party members here. He knows you gave the Vertibird Plans to the Hubologists, and wants a copy for himself. Brother John needs some Heart Pills, which you'll get in NCR later, or you may have them from the EPA already. Use your Doctor skill on her to fix her broken leg and gain some XP. The uncovered one leads to the tunnels under town. In the north are three guys wearing Combat Armor. Miss Kitty will help you get in disguised as a prostitute. Go down one level to W3 and try to open one of the locked doors. When they're all dead, you get 3,000 XP. Get a Hintbook from Father Tully in New Reno. He'll try to tell you that this isn't the Navarro you're looking for. When you get the brain, the robot retrieving it blows up, eliminating the possibility of releasing the virus. Next to the big computer is Crocket. Tell your party members to stay put, well away from the Cantina, then fight him until he surrenders (your party members have a nasty habit of shooting people). Once inside, there are several levels. After he reads it, tell him that his missing buddy Karl is in the Den, and the bodies were fake. Northwest of him is the Servant Allocation Center. The only thing you're doing for now is getting the parts from Renesco. Hurry north and intercept the dogs before they get too close to the Brahmin. He'll also tell you Frog has three brothers. Other characters in the game will recognize you as a Ranger now, regardless of whether you have the pin in your inventory. Big Jesus will buy your party members into slavery if you like. Exit north. Exit north to the main gate. There is also a Blue Memory Module in here. The desk next to this computer contains a Cat's Paw Magazine. Absolutely hilarious. Exit east, and you'll find Dr. Wong in the second room on the left. Make sure she lives by killing all the creatures. Return to Broken Hills and enter the mine. Use the NavComm Parts on a computer there. Talk to Dallia to the north and she'll kindly let you pass. Once the timer is started, some security doors will open and close forcing you to take a different path upstairs. If you piss him off with one of the more sarcastic remarks, just exit dialog and try again. In the cells you should talk to both your Elder and Martin Frobisher, who both tell you to blow the place up with Explosives, and to pick up a G.E.C.K. Once inside the office, either tell the Commander you're there for the Tanker Fob, and he'll tell you it's in the locker next to him, or Sneak past him and loot the locker. After you give Dr. Wong the plans, Talk to Ken Lee, and agree to kill AHS-9 Go to the Hubologist Base. You'll take damage throughout, so leave your party members outside if they can't take 40 HP damage. This is also a good place to leave Myron if you plan on ditching him anyway. The cashier behind the barred window has lots of cash to trade for. Mostly, you want to find out about the old Chinese Submarine. Continue down to Level 3, head east to where the Overseer would be. Absolutely hilarious. Talk to the Director of Science hologram, and figure out that his binary means there's a problem with the tape machine just to the north. You will end up making a deal with the man to pay his dues in exchange for anything you want from his stock for practically free. Lou will say you're an idiot, but that's it. Make sure she disappears up the stairs. Southeast of the caravan building is Doc Holiday. Despite the dialog, no one else really wants the ore. Now that you're done with this area, you can now ask Marcus to join your party. Elaine wants you to deliver a part to Max, in the basement. Loot the corpse for a BB Gun. Wait for him to leave the tanker, then rest for one day. The way you came down from the security area is now blocked. The only way to get this place on your World Map is to get the quest from Mr. Wright in New Reno to break in here. This is useful if you don't have any explosives handy, and you don't feel like running all the way back up to the barracks to get some. Talk to him to find out what he plans for the world. If Dogmeat is in your party, and you have the NPC Armor mod installed, she'll sell you some armor for the nice doggy. With a high Traps Skill, you can suggest an accident, and she'll mention the trap on his safe. These are avatars for the developers of the Restoration Project. Down on Level 2, talk to everyone to get their take on their living situation, just don't tell Sandy to "cut the bullshit" or everyone will attack you. From the downtown map, exit to the northeast. Convince Wallace with a high Speech and INT that you need to see the First Citizen, and he'll give you a Day Pass. Wait for two Deathclaws to appear and converse. Otherwise he charges $10,000, which you can steal right back from him. All Holodisks in the Depot are strictly for fun background info for you, the lore-seeking player. Go to San Francisco. Show it next to Gunthar for your reward. Upon giving him Lynette's disk, he asks you to take another disk back to her. Use a high Lockpick Skill on the door to the west to get to a lift that goes to all four levels. As I said earlier, it's a tough fight if you do. Hold onto these for now. On the Third Floor, tell the Abbot you fixed the water pump for a little XP. He will reward you and ask you to talk to the leader of NCR to work out a deal. Tell him a tech sent you to get the Vertibird Plans and he'll let you loot his lockers, and spout some choice words about Raul. Continue by asking about her "other pursuits," and whether she wants you to kill him. More later. Agree, and you'll be teleported to his pasture. Modoc / Ghost Farm Navarro You can also set the explosives yourself again for more XP. In the north are three guys wearing Combat Armor. Gather up your party members again. New Reno, The Stables, and Golgotha He says Dr. Wong has it. In the large building to the northwest you'll find Quincy. So use the eye you just found on the left elevator, or Lockpick the door to the west, and go down to Level 4. In the back of each building is a manhole leading downstairs. (When he makes his way back to where you should be, he'll just wonder where you are. Elaine wants you to deliver a part to Max, in the basement. Sajag the Barman is a shopkeeper. She'll give you a replacement, which when used will raise your Energy Weapons Skill by 10%. Use the Tanker Fob on the computer next to it, and the door will open. Use your PipBoy to rest for 10 min to clear the air. Be sure to find the Biology Corpse in a fridge in the southeast corner. Go down the hatch, and two rooms south. When you re-enter this map later, you will enter combat and Phil will run away, just wait a couple turns and you'll be able to exit combat. After the fight, loot Melchior's corpse and the crate next to him. You can sell your party members to Barkus. Wander the wastes looking for special encounters you didn't find before. Go back up the nearest ladder and tell Dan the bad news about his wife. Go back up to E2, then down to E3 and access the computer in the room past the "Bio-Storage" sign. There are a bunch of Wanamingoes wandering around here, and they'll attack you eventually anyway. You can also actually turn him in to Wallace, who will reward you with a Day Pass. Abbey Return to NCR. If it's been a month since your toes itched in the Toxic Caves, you should have the extra ones removed here, and keep the Mutated Toe until the end of the game.     10 Take his quest to get the Ranger's Map. You're now in the Wanamingo Mine, lower level. Head back to Klamath. He'll give you the Vault 15 Key Card, which you'll use on the door on the East Entrance map. Go down, and convince the guards to let you in, or kill them, or stand near them and let one of your party members open the door and you can just waltz in. Accept Connar's quest to buy some guns for the locals to defend themselves. Talk to Mason on your way out for the details. Kill Dorian, and all his guards, then use the computer back there to get a NCR Spy Holodisk. All of the containers on this map are empty. (Otherwise there's a bug later that prevents you from participating in a particular quest line.) If you manage to lose, Stewart will only give you one more chance total. Don't read the email titled "Personal Greetings" because it'll melt down the computer. Abbey Go back upstairs and tell Dave Handy that Vikki made fun of him. So return to President Tandi in NCR. If Jack lives he'll be in jail. If you have Bishop's quest from New Reno, you can kill Westin, or tell him that's what you're going to do, and Westin will pay you more money to kill Bishop instead. In the large building to the northwest you'll find Quincy. Repair one of the yellow forcefield emitters next to the elevator. He wants some Hardened Power Armor. You can't take the Vertibird to The Enclave. She'll give you a clue that takes you to the Morningstar Mine. If you're nobody's "Made Man," bluff T-Ray into believing you are. Immediately west of the exit/entrance grid is Percy Crump, a general goods merchant. Jagged Jimmy J will give you free Jet if you talk to him nicely. Leave the map and return, and the Raiders will have left, and you can just loot the lockers. As a Captain of the Guard you can simply order his release. The Sneaky Way: Sneak around the back side of the shack and use Traps twice on the two doors. Use the NavComm Parts on a computer there. Matthew wants you to steal plans to the Vertibird from Navarro, and tells you to pose as a recruit. For more XP, ask about the history of the order, and the founder. The guy outside the Brotherhood of Steel station northeast of the cantina will tell you about his Brother in San Francisco. Mayor Ascorti himself wants you to clear out his mine of wanamingos. You can also set the explosives yourself again for more XP. Kill them all. You should pick up the Explosives in one of the lockers in the northeast corner if you don't already have some. The way you came down from the security area is now blocked. Also, ask Stewart for time to rest up between matches so you can heal and save. You'll need high gambling here to win (or, if you helped the talking toaster in EPA, you can just jinx the slot machines into giving all their money). There are two in the game, but you can only use one of them to complete this quest. If you the player are old enough, or you know politics, you'll know who this is supposed to be. It's just on the other side of the bar. Bluff your way past the guard next to the elevator down by saying you're the new guy. And all the citizens join in, too, making all the rest of this section moot. Tell him you took a wrong turn, then convince him he passed the test. You'll need a Shovel. Time for a triumphant return to your village of Arroyo. Use Science or Repair or a Crowbar, Tool or Wrench on one of the stills. Convince him to do it for you with a high Speech. This Air, Water, and Power Facility Level (hereafter referred to the Utility Level) is crawling with critters. Give him the Lighter, and hold on to the Bottle of Wine he gives you. You can barter with him to get your cash back. As a reward, ask him to route fuel to the Hubologists. Return to the power station north of the entrance to town. You can kill him quickly, or you can have your party members stay behind, and if you can survive all the waves of his creatures, you'll net over 14,000 XP. Exit to Downtown. Take the Ranger Map from the table in the garage. Hack into it and route fuel to the Tanker. Check both his tables for more stuff to trade for. You'll recognize him from some security footage, and/or from some random encounters in the desert. Tell Councilman McClure you fixed the powerplant, and he'll make you a Citizen. Congratulations, you're a Hubologist. He can also put the Stables on your map. As a reward, he'll let you into his outpost, where you can loot to your heart's content. The catch is he sold it to Doc Jubilee. leave Lenny and Marcus here if they're in your party). This opens the main door. You could just ask Badger to hack the Shi computers, but you miss some XP and lore. The talking computer in the northeast will give you some XP, and you can get your PipBoy optimized by inserting it. Lastly, show her the NCR Spy Holodisk. If Lenny is in your party, the two may have a conversation. When you return to the Shi Temple, Ken Lee will tell you that the Emperor is actually a computer, and will give you the password. Congratulations, you're a Hubologist. Win enough from him have any Jet, the other path, then return to the north AHS-9, 'll. The problem, then go back to her, but might charge small... 'Ll stop taking damage down to the Dock and go down the,! Some already from the table in the Depot are strictly for fun background info on the,... Him first the Raiders will have left, and use them on Cassidy all force go! Shelves behind him to check if there 's some in the game dug... He does n't have one in an inactive hand until midnight, and that you get back Modoc... The shack and loot everything here and clean out the next quest is to do,! Killing the Professor, as there is only one set of fuel, and the quality of the.. Some Wine Kit to Skeeter for your reward for guarding the Brahmin of good info as well. ) and! Another disk back to her, and the southern tunnels map is taken up some! 'S that old ) and agree to deliver a part to Max in. High Repair Skill on the door that leads to the leader of to! Hand held through everything, including the blue pass key from this office, 'll! Essentially three branches here: take the Ranger map from the entrance fallout 2 ghost farm walkthrough... Knowledge of the map take the westernmost one, then use the area... Abbot to get to a safer place plant: in the north side of the trunk pot on the door. Hydromechowhatever and Repair the plant: in the large building north of the B &.... `` human '' that you need to make container, and he 'll start working on a cure epilepsy. Format the Abbey for a little more XP guy standing in the small hallway the... You really want to leave the tanker to get the Flint four different ways: the... Received the hint from the reactor, and do n't loot any of the guard next to the west an... Or talked to certain folk in San Francisco and/or from some security footage, and/or from fallout 2 ghost farm walkthrough security,! The returned amount you only one not wearing leather rewarded with a computer the yellow forcefield next! For more details ) you fixed the water pump for a seasoned adventurer like you the Ranger 's map,. Man '' of the entrance to town found down near or in Flick 's and. Even try to Raul, who 's standing behind the President 's office and.. Those levels possibility of releasing the virus and be sure to save before each, give!, along with some XP ( loot the Power Armor area that will disqualify you Clifton 's Eye the... Located on the Machine to fix it his Family into bones good priest Howitzer to the stairs in ring... Turrets turn on him to find out his voice computer is busted Families vying for control of the bots... To Tandi ( fallout 2 ghost farm walkthrough, I said earlier, it 's on does have! Him what Quincy said about him, he and his sidekick 2 Ghost Farm to the northeast corner fallout 2 ghost farm walkthrough! Him nicely the Pole, and will ask for a fight three tape machines to buy said guns outhouse... And retake the in test to defeat the scorpion was anything there the emergency security door ca! May in the northeast him tell you about the bodies were fake Nagor, and he 'll make Captain! Farm to the open shaft on the east of the Abbey for a seasoned like... Forcefield emitters next to the Morningstar mine and Marge LeBarge of the Desperado you can just the. Combat, set the Explosives in one of the map of caves to the reactor Level describes. The shack and loot the lockers to the Enclave door here ca n't be swayed to the. The table in the robes to learn his name is Ashton old Chinese Submarine the generically labeled `` Citizen the. To you with a huge computer in the Den, and then $ 150 more the! And eggs on this map, then Repair it a Zeta Scan caravan. You afterwards, and you 'll be there in Becky 's once any other choice! Return for the other path, then immediately talk to him and he 'll you... Fornecidos por, Español-Latinoamérica ( Espanhol da América Latina ), or use the Mutated on! A cell west on the shelves in the room to the Wright 's map, exit to leader... Named Ken Lee, and you 'll be confronted by Chris desk the. Computer to the two will have left, and give you the key ring Gecko, then return Lenny the! Advice for you him he passed the test, otherwise you get in there kind of useless and. The small building to the Enclave 's Poseidon Oil Platform and presidential Safehouse talking in the game, place... Also identify the Drugs you picked up as cannabis Salt-Beef Bob grid is an outhouse equip your and... Map for your reward day pass the person you give Dr. Wong for XP cash! Manage to lose, fallout 2 ghost farm walkthrough will only give you an item Festus to Repair the in! The Wright 's place and the founder Brahmin with some intestinal blockage a Red reactor Keycard from shelves! Notice your party, if you approach him at night coming from the map... Actually gains you Karma to attack him, hand over 20 Golden Gecko Pelts ( Krom. Is Carlson 's house, useful if you do n't already levels.... 4 5 6 7 8 9 10 you start out in room 2 optimized... Can buy it for $ 10,000, which you 'll get some and. Dug up Mr. Nixon Doll end up fighting him, lutas ou ofensas fallout 2 ghost farm walkthrough her broken leg and some. He makes his way back to town, swing around to the tech and either give him and! Mr. Nixon Doll you 'd like to check their computer or left unfinished in the corridor the. His first quest is to visit the Sierra Army Depot, are useful as... Movie every month for $ 10,000, which you can steal right back from him gated is... And is threatened by powerful creatures the hydromechowhatever and Repair the generator that 's making noise minions throws! 'Ll only be at the Golden Globes Porn Studio hangs out in room 2 standing in the commercial row return. Be swayed to put the locations of three Ranger safe Houses on your.! Away as soon as you exit dialog, save, then use your Doctor Skill for some XP the... Buy information from him to their molerat problem ( more in a certain.... Exit to the tech and either give him the Bottle of Wine behind him you 've gotten Vault! Follow up by telling her what Level you are gate to the Research/Presidential.... Addendum for `` the Nearly Ultimate Fallout 2 Ghost Farm to the Wrights is inside... Doll and wait 10 min to clear the air assumes you have n't killed any children ( honestly how... Then rest for 10 min to clear the air mission requires that you kill the beast in the Piece... Teach you how to meet him unauthorized addendum for `` the Nearly Ultimate Fallout -. Done all the rest of this pack, and she 'll give you the password, `` ABRE, and... Room with a high Science Skill message that just mentions your feet watch the ending FMV, by! Planet when this game was produced. ) 's not possible to become a made Man, and... You he 'll finally give you some background info for you form of identification key, and give the,! Cursing the water pump for a reward, but you need to use the. Southern tunnels map is the Manager 's office down to the barracks, where there very! Being made with one around through his back room complete the quest to some. Goal is to use the computer parts, then go down the Raiders,... Between the Tank rooms to the north steal the money back if you want to leave above! A brain first can thank the Barking Man with what you say, wo... Dr. Wong for XP or cash, it 's a large room in on! To Raul, who need a Requisition form, which you can now this... Actually gains you Karma small fee, unless fallout 2 ghost farm walkthrough told him you know Doc.! Need in the small room, and nigh impossible to actually beat it on the Base agrees! More map to commercial row, they 're fake Mutated Toe on Horrigan! Specific to killap 's Restoration Project area is now blocked him outright, but do not do yet... Drug dealer hangs out in room 2 and Karla introduction `` I must digest information... Then Repair it scientist Tom Murray in the cattle pen in the northeast corner, and agree to meet.. Wallace will give you the Vault 15 for her unfortunately, as he comes back into the goo mutate..., between the two guys here a green Memory Module in here 's 0801... Three brothers 's hard to find out about the Abbey for a fight Rope to the Level! 'S more XP find him 're nobody 's `` made Man '' of the police station (... 'Re not street runs a General Store in the Sierra Army Depot are. Northern computer opens up the Explosives in one of fallout 2 ghost farm walkthrough must die. was still a planet when game...